Archers can stand in the room, shoot out in 3 directions at attackers, and then go down one level and do it again, etc. In the center of the spiral is a 9x9 room with fortifications from top to bottom. One of my favorite designs is a 3-wide ramp that spirals slowly down from the surface to about 8-10 levels down. The depot is just on the safe side of the chasm. The main fort is on the other side of the channel, so any sieges need to cross the outer drawbridge/moat, cross the 30 tile long hallway that has retractable spikes on a switch (I use regular traps very sparingly - more as alarms than kill instruments) then cross the inner drawbridge/chasm. In the middle of the gatehouse is a 3-tile wide ramp that goes down 3 levels and goes about 30 tiles across a drawbridge that spans a chasm. My current fortress has a gatehouse with a 2 tile moat around it, filled by channel from the nearby river. My dwarven way of saying hello/stay out combined, since the water doesn't really DO anything other than push ppl around for a bit. The bottom of the pool is a drawbridge with another lever to it, so when someone is coming that I want to greet in a special way, I bomb them with water. I have 5 pumps and 5 windmills powering this, and a lever to supply water into the hovering pool. The reason for floodgates is that just outside the main entrance, there is a big 8x10 building hovering 2 levels above the ground, filled with water. These lead outside in a 3-tile wide passage filled with 15 traps, and floodgates with attached levers. The other 50% is the outward facing side, which has two ramps up on each side onto two walls which has fortifications. The courtyard is surrounded 50% by ledges, dug out to remove the slopes (enemies sometimes still stand there firing upon me, which is kinda fun). It leads out up through a ramp to a VERY small courtyard. Second floor has the trade depot inside, with my finished goods stockpile right next to it (which feels awesome).
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